The Lore of Maltár
Of Maltár, and of the names of its strongholds, with apologies to J. R. R. Tolkien.
In the great reckoning of the world’s machines there are four orders. At the top stand the vast powers of the age, the Tier-0 engines, like the ancient forges of Valinor, whose might no single mortal can command, and below them lie the Tier-1 realms, the great cities and kingdoms that serve many houses at once. At the bottom stand the lone towers of Tier-3, each a single workstation, powerful but solitary, where the work must stop if ever the hearth goes cold.
Maltár belongs to the middle world, a Tier-2 realm, a small league of strongholds held by a single house and owing nothing to any empire. If one citadel falls, the others still stand and the work goes on, for it is a departmental cluster for a department of one, a wandering scholar who carries his own realm with him.
Yet Maltár is more than a realm, for it is the Hammer of Aulë. Aulë is the smith of Arda, the maker of all things wrought from matter, and his hammer was made for shaping, the instrument by which raw substance becomes form. In the same way Maltár is the force that strikes all its machines into work. The laptops are its anvils and furnaces, and the networks are its bellows, but Maltár itself is the blow that turns silicon into equations and data into knowledge.
Minas Tirith is the White City, the Tower of Guard, from which all things are seen and ordered and where the record is kept. Yet within its walls burn the eight cores of the M1 and its quiet GPU, and they bear real labor of their own in preprocessing, symbolic algebra, compilation and the smaller numerical runs, so that the city, light and silent though it is, is also a true worker of the realm.
Isengard is the Iron Fortress, where the wheels turn and the furnaces burn. The ThinkPad P15 exists for the hard and ugly labor of computation, the long simulations, the heavy builds and the sustained CUDA work, and its RTX 3000, with its deep hoard of memory, holds the largest models and kernels, which makes Isengard the chief forge of Maltár.
Erebor, which will rise in the second age of the realm if the treasury allows, is the Lonely Mountain, the seat of dense and precious power. Its Xeon W-11955M, with eight AVX-512 cores and a broad cache, gives it strength for the most demanding numerical work, and beside it the RTX A2000, an Ampere-class GPU, brings modern CUDA and tensor cores, so that Erebor, though smaller than Isengard, is the sharper in craft.
The Palantíri are the Seeing Stones, the control network through which Minas Tirith looks into every other node and directs the whole realm. The Anduin is the Great River, the cable that runs from Minas Tirith to Isengard and carries the heavy traffic of the work, and in time it will flow on to Erebor as well. Thorondor and Gwaihir are the Eagles, who come when the fires burn too hot and carry away the heat, so that the machines do not falter under their own load.
So Maltár is no heap of used laptops but a small federation of realms, struck into unity by a single hammer and built so that, even if one stronghold falls, the work of the scholar does not.
Disclaimer: I was huffing excessive amounts of copium while writing this. These are the things we do to keep ourselves motivated when every project leads to a dead end and we just want to cry ourselves to sleep.
Linked from
- The Maltár Tactical Compute Asset Notes on Maltár, a small cluster I am building from my own laptops, with its first benchmarks in Mathematica and Julia.